# filelist

dirname: /usr/lib/piglit/tests/spec/nv_compute_shader_derivatives/execution
filetypes: ffffffff
filenames:
  derivatives-coarse-linear.shader_test/derivatives-coarse-quads.shader_test/derivatives-fine-linear.shader_test/derivatives-fine-quads.shader_test/derivatives-none.shader_test/texture-implicit-lod-linear.shader_test/texture-implicit-lod-none.shader_test/texture-implicit-lod-quads.shader_test


dirname: /usr/lib/piglit/tests/spec/arb_shader_ballot/execution
filetypes: fffffffff
filenames:
  fs-ballot-if-else.shader_test/fs-ballot.shader_test/fs-builtin-variables.shader_test/fs-readFirstInvocation-uint-if.shader_test/fs-readFirstInvocation-uint-loop.shader_test/fs-readFirstInvocation-uint-uniform.shader_test/fs-readFirstInvocation-uint.shader_test/fs-readInvocation-uint-uniform.shader_test/fs-readInvocation-uint.shader_test


dirname: /usr/lib/piglit/tests/spec/glsl-1.10/compiler/literals
filetypes: fffffff
filenames:
  invalid-hex.vert/invalid-octal.vert/invalid-string.vert/valid-float-exponent-capital-e.vert/valid-float-exponent-e.vert/valid-hex.vert/valid-octal.vert


dirname: /usr/lib/piglit/tests/spec/glsl-es-3.10/execution
filetypes: ffffff
filenames:
  cs-image-atomic-if-else-2.shader_test/cs-image-atomic-if-else.shader_test/cs-image-load-if-else.shader_test/fs-atomic-counter-layout.shader_test/fs-simple-atomic-counter-inc-dec-read.shader_test/vs-simple-atomic-counter-inc-dec-read.shader_test


dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.40/compiler/built-in-functions
filetypes: ffffff
filenames:
  inverse-mat2.frag/inverse-mat2.vert/inverse-mat3.frag/inverse-mat3.vert/inverse-mat4.frag/inverse-mat4.vert


dirname: /usr/lib/piglit/tests/shaders
filetypes: fffffffffffffffffffffffffffffffffffffffffffffffffffffdd
filenames:
  bin2h.py/glsl-color-mvp.vert/glsl-color.frag/glsl-explicit-location-01.vert/glsl-explicit-location-03a.vert/glsl-explicit-location-03b.vert/glsl-explicit-location-04.vert/glsl-explicit-location-05a.vert/glsl-explicit-location-05b.vert/glsl-fs-bug25902.frag/glsl-fs-exp2.frag/glsl-fs-fragcoord-zw.frag/glsl-fs-fragcoord.frag/glsl-fs-loop-nested.frag/glsl-fs-loop.frag/glsl-fs-pointcoord.frag/glsl-fs-pointcoord.vert/glsl-fs-shader-stencil-export.frag/glsl-fs-sqrt-branch.frag/glsl-fs-texture2drect-proj3.frag/glsl-fs-texture2drect-proj4.frag/glsl-fs-texture2drect.frag/glsl-fs-texturecube-bias.frag/glsl-fs-texturecube.frag/glsl-getactiveuniform-array-size.vert/glsl-getactiveuniform-ftransform.vert/glsl-getactiveuniform-length.vert/glsl-getactiveuniform-mvp.vert/glsl-link-bug30552.vert/glsl-link-initializer-01a.vert/glsl-link-initializer-01b.vert/glsl-link-initializer-01c.vert/glsl-mvp.vert/glsl-orangebook-ch06-bump.frag/glsl-orangebook-ch06-bump.vert/glsl-predication-on-large-array.shader_test/glsl-preprocessor-comments.frag/glsl-preprocessor-comments.vert/glsl-tex-mvp.vert/glsl-tex.frag/glsl-uniform-update.frag/glsl-unused-varying.frag/glsl-unused-varying.vert/glsl-vs-arrays.vert/glsl-vs-functions.vert/glsl-vs-if-bool.vert/glsl-vs-loop-nested.vert/glsl-vs-loop.vert/glsl-vs-mov-after-deref.vert/glsl-vs-normalscale.vert/glsl-vs-point-size.vert/glsl-vs-texturematrix-1.vert/glsl-vs-texturematrix-2.vert/ssa/vbo


dirname: /usr/lib/piglit/tests/spec/nv_shader_atomic_int64/compiler
filetypes: ffffffffffffffffffffffffff
filenames:
  shared-atomicAdd-int-fail.comp/shared-atomicAnd-int-fail.comp/shared-atomicAnd-uint-fail.comp/shared-atomicCompSwap-int-fail.comp/shared-atomicExchange-int-fail.comp/shared-atomicMax-int-fail.comp/shared-atomicMax-uint-fail.comp/shared-atomicMin-int-fail.comp/shared-atomicMin-uint-fail.comp/shared-atomicOr-int-fail.comp/shared-atomicOr-uint-fail.comp/shared-atomicXor-int-fail.comp/shared-atomicXor-uint-fail.comp/ssbo-atomicAdd-int-fail.comp/ssbo-atomicAnd-int-fail.comp/ssbo-atomicAnd-uint-fail.comp/ssbo-atomicCompSwap-int-fail.comp/ssbo-atomicExchange-int-fail.comp/ssbo-atomicMax-int-fail.comp/ssbo-atomicMax-uint-fail.comp/ssbo-atomicMin-int-fail.comp/ssbo-atomicMin-uint-fail.comp/ssbo-atomicOr-int-fail.comp/ssbo-atomicOr-uint-fail.comp/ssbo-atomicXor-int-fail.comp/ssbo-atomicXor-uint-fail.comp


dirname: /usr/lib/piglit/tests/spec/arb_fragment_layer_viewport
filetypes: ffffffffffffffff
filenames:
  layer-gs-no-write.shader_test/layer-gs-write-simple.shader_test/layer-gs-writes-in-range.shader_test/layer-gs-writes-out-of-range.shader_test/layer-no-gs.shader_test/layer-vs-gs-write-simple.shader_test/layer-vs-write-gs-no-write-simple.shader_test/layer-vs-write-simple.shader_test/viewport-gs-no-write.shader_test/viewport-gs-write-simple.shader_test/viewport-gs-writes-in-range.shader_test/viewport-gs-writes-out-of-range.shader_test/viewport-no-gs.shader_test/viewport-vs-gs-write-simple.shader_test/viewport-vs-write-gs-no-write-simple.shader_test/viewport-vs-write-simple.shader_test


dirname: /usr/lib/piglit/tests/spec/glsl-1.10/execution
filenames:
  algebraic/and-operator-short-circuit.shader_test/built-in-constants.shader_test/builtins/chained-assignment.shader_test/clipping/cmod-cmp-to-add-e.shader_test/cmod-cmp-to-add-g.shader_test/cmod-cmp-to-add-ge.shader_test/cmod-cmp-to-add-l.shader_test/cmod-cmp-to-add-le.shader_test/cmod-cmp-to-add-ne.shader_test/comparision-vec4-mixed-arithmetic-input.shader_test/copy-propagation/dependency-hints/derivatives/discard/fragcoord_w.shader_test/fs-bool-less-compare-false.shader_test/fs-bool-less-compare-true.shader_test/fs-dfdx-accuracy.shader_test/fs-dfdy-accuracy.shader_test/fs-discard-deep-branch.shader_test/fs-equal-of-expression.shader_test/fs-frontfacing-ternary-0.0-neg-1.0.shader_test/fs-frontfacing-ternary-1-neg-1.shader_test/fs-frontfacing-ternary-1.0-neg-1.0.shader_test/fs-frontfacing-ternary-neg-1.0-1.0-alt.shader_test/fs-frontfacing-ternary-neg-1.0-1.0.shader_test/fs-frontfacing-ternary-vec4-neg-1.0-1.0.shader_test/fs-loop-bounds-unrolled.shader_test/fs-loop-return.shader_test/fs-max-max-max.shader_test/fs-max-of-neg-min.shader_test/fs-min-min-min.shader_test/fs-min-of-neg-max.shader_test/fs-nested-loop-unrolled-with-return.shader_test/fs-nested-return-in-loop-nested_in_if.shader_test/fs-notEqual-inline-function.shader_test/fs-notEqual-of-expression.shader_test/fs-op-assign-mult-ivec2-ivec2-overwrite.shader_test/fs-open-coded-mix-float.shader_test/fs-open-coded-mix-int.shader_test/fs-open-coded-mix-ivec.shader_test/fs-saturate-exp2.shader_test/fs-saturate-pow.shader_test/fs-saturate-sqrt.shader_test/fs-sign-neg-abs.shader_test/fs-sign-neg.shader_test/fs-sign-times-abs.shader_test/fs-sign-times-neg-abs.shader_test/fs-sign-times-neg.shader_test/fs-sign-times-sign.shader_test/fs-step.shader_test/fs-texture-select.shader_test/fs-vector-indexing-kills-all-channels.shader_test/function-calls/gl_lightsource_indirect.shader_test/global-vars-and-initializers-expression.shader_test/global-vars-and-initializers.shader_test/glsl-clamp-vertex-color.shader_test/glsl-const-initializer-01.shader_test/glsl-const-initializer-03.shader_test/glsl-constant-folding-call-1.shader_test/glsl-deadcode-call.shader_test/glsl-deadcode-self-assign.shader_test/glsl-deadcode-varying.shader_test/glsl-fs-add-masked.shader_test/glsl-fs-conditional-output-write.shader_test/glsl-fs-convolution-1.shader_test/glsl-fs-convolution-2.shader_test/glsl-fs-fragdata-1.shader_test/glsl-fs-functions-2.shader_test/glsl-fs-functions-3.shader_test/glsl-fs-functions-4.shader_test/glsl-fs-functions-5.shader_test/glsl-fs-functions-6.shader_test/glsl-fs-functions-samplers.shader_test/glsl-fs-if-greater-equal.shader_test/glsl-fs-if-greater.shader_test/glsl-fs-if-less-equal.shader_test/glsl-fs-if-less.shader_test/glsl-fs-if-nested-loop.shader_test/glsl-fs-implicit-array-size-01.shader_test/glsl-fs-implicit-array-size-02.shader_test/glsl-fs-inline-explosion.shader_test/glsl-fs-integer-multiplication.shader_test/glsl-fs-ivec4-mat3.shader_test/glsl-fs-loop-while-false-03.shader_test/glsl-fs-main-return-conditional.shader_test/glsl-fs-main-return.shader_test/glsl-fs-max-array-access-forward-declaration.shader_test/glsl-fs-max-array-access-function.shader_test/glsl-fs-mov-masked.shader_test/glsl-fs-multiple-builtins.shader_test/glsl-fs-neg.shader_test/glsl-fs-normalmatrix.shader_test/glsl-fs-post-increment-01.shader_test/glsl-fs-statevar-call.shader_test/glsl-fs-swizzle-1.shader_test/glsl-fs-texture-uniforms-share-same-unit.shader_test/glsl-fs-uniform-array-1.shader_test/glsl-fs-uniform-array-2.shader_test/glsl-fs-uniform-array-5.shader_test/glsl-fs-uniform-array-6.shader_test/glsl-fs-uniform-array-7.shader_test/glsl-fs-uniform-bool-1.shader_test/glsl-fs-uniform-bool-2.shader_test/glsl-fs-uniform-indexed-by-swizzled-vec4.shader_test/glsl-fs-uniform-sampler-array.shader_test/glsl-fs-vec4-mat2.shader_test/glsl-fs-vec4-mat3.shader_test/glsl-fs-vec4-operator-equal.shader_test/glsl-fs-vec4-operator-notequal.shader_test/glsl-function-prototype.shader_test/glsl-gnome-shell-dim-window.shader_test/glsl-if-assign-call.shader_test/glsl-inout-struct-01.shader_test/glsl-inout-struct-02.shader_test/glsl-mat-110.shader_test/glsl-mat-from-int-ctor-02.shader_test/glsl-mat-from-vec-ctor-01.shader_test/glsl-mat-mul-1.shader_test/glsl-octal.shader_test/glsl-opt-0-cmp-xy.shader_test/glsl-opt-xy-cmp-0.shader_test/glsl-override-builtin-2.shader_test/glsl-override-builtin.shader_test/glsl-pp-elif-no-expression-1.shader_test/glsl-precision-110.shader_test/glsl-sdl-sincos-accuracy.shader_test/glsl-struct-constructor-01.shader_test/glsl-texcoord-array-2.shader_test/glsl-varying-read.shader_test/glsl-vec-array.shader_test/glsl-vs-arrays-2.shader_test/glsl-vs-constructor-call.shader_test/glsl-vs-deadcode-1.shader_test/glsl-vs-deadcode-2.shader_test/glsl-vs-dot-vec2.shader_test/glsl-vs-ff-frag.shader_test/glsl-vs-functions-2.shader_test/glsl-vs-functions-3.shader_test/glsl-vs-if-greater-equal.shader_test/glsl-vs-if-greater.shader_test/glsl-vs-if-less-equal.shader_test/glsl-vs-if-less.shader_test/glsl-vs-if-nested-loop.shader_test/glsl-vs-if-nested.shader_test/glsl-vs-inline-explosion.shader_test/glsl-vs-large-uniform-array.shader_test/glsl-vs-main-return.shader_test/glsl-vs-mat-add-1.shader_test/glsl-vs-mat-div-1.shader_test/glsl-vs-mat-div-2.shader_test/glsl-vs-mat-mul-1.shader_test/glsl-vs-mat-mul-2.shader_test/glsl-vs-mat-mul-3.shader_test/glsl-vs-mat-sub-1.shader_test/glsl-vs-max-array-access-forward-declaration.shader_test/glsl-vs-max-array-access-function.shader_test/glsl-vs-neg-attribute.shader_test/glsl-vs-position-outval.shader_test/glsl-vs-post-increment-01.shader_test/glsl-vs-sign.shader_test/glsl-vs-uniform-array-1.shader_test/glsl-vs-uniform-array-2.shader_test/glsl-vs-uniform-array-3.shader_test/glsl-vs-uniform-array-4.shader_test/glsl-vs-vec4-operator-equal.shader_test/glsl-vs-vec4-operator-notequal.shader_test/glsl-vs-vectorize-between-basic-blocks-loop.shader_test/glsl-vs-vectorize-between-basic-blocks.shader_test/loops/matrix-vector-multiply-lhs.shader_test/matrix-vector-multiply-rhs.shader_test/matrix-vector-multiply-scale.shader_test/nested-function-calls-same-function.shader_test/nested-function-calls.shader_test/or-operator-short-circuit.shader_test/really-big-triangle.shader_test/samplers/sequence-operator.shader_test/struct-array.shader_test/struct-multiple-instances.shader_test/struct-nested.shader_test/struct.shader_test/swizzle-rgba.shader_test/swizzle-stpq.shader_test/swizzle.shader_test/swizzled-expression.shader_test/swizzled-swizzled-swizzle.shader_test/swizzled-writemask-indexing-nonconst.shader_test/swizzled-writemask-indexing.shader_test/swizzled-writemask-rgba.shader_test/swizzled-writemask-split.shader_test/swizzled-writemask-stpq.shader_test/swizzled-writemask.shader_test/temp-array-indexing/temp_arrays.shader_test/texcoord-array.shader_test/texture1D.shader_test/texture2D-computed-coordinate.shader_test/texture3D-computed-coord.shader_test/texture3D.shader_test/uniform-array-resizing.shader_test/uniform-matrix.shader_test/uniform-update.shader_test/variable-indexing/varying-packing/vec4-vector-indexing/void-ternary.shader_test/vs-abs-dot.shader_test/vs-call-in-nested-loop.shader_test/vs-equal-of-expression.shader_test/vs-float-main-return-at-end.shader_test/vs-float-main-return.shader_test/vs-inner-loop-counts-outer-loop-var.shader_test/vs-inner-loop-modifies-outer-loop-var.shader_test/vs-integer-reduction.shader_test/vs-loop-array-index-unroll.shader_test/vs-loop-bounds-unrolled.shader_test/vs-loop-complex-unroll-cf-before-terminators.shader_test/vs-loop-complex-unroll-cf-inside-terminator.shader_test/vs-loop-complex-unroll-nested-break.shader_test/vs-loop-complex-unroll-with-else-break.shader_test/vs-loop-complex-unroll.shader_test/vs-loop-simple-unroll-cf-inside-terminator.shader_test/vs-loop-simple-unroll-induction-variable-inside-if-branch.shader_test/vs-loop-unroll-else-break-unreachable-then-break.shader_test/vs-loop-variable-iteration-limit-unroll.shader_test/vs-loop-variable-iteration-limit-unroll2.shader_test/vs-loop-variable-iteration-limit-unroll3.shader_test/vs-loop-variable-iteration-limit-unroll4.shader_test/vs-loop-zero-iterations-two-exits.shader_test/vs-loop-zero-iterations-two-exits2.shader_test/vs-mat2-array-assignment.shader_test/vs-mat2-struct-assignment.shader_test/vs-nested-return-sibling-if.shader_test/vs-nested-return-sibling-if2.shader_test/vs-nested-return-sibling-loop.shader_test/vs-nested-return-sibling-loop2.shader_test/vs-notEqual-inline-function.shader_test/vs-notEqual-of-expression.shader_test/vs-saturate-exp2.shader_test/vs-saturate-pow.shader_test/vs-saturate-sqrt.shader_test/vs-sign-neg-abs.shader_test/vs-sign-neg.shader_test/vs-sign-times-sign.shader_test/vs-swizzle-swizzle-lhs-2.shader_test/vs-swizzle-swizzle-lhs-3.shader_test/vs-swizzle-swizzle-lhs.shader_test/vs-swizzle-swizzle-rhs.shader_test/vs-vec2-main-return.shader_test/vs-vec3-main-return.shader_test/vs-vec4-main-return.shader_test/vs-vector-indexing-kills-all-channels.shader_test/vsfs-unused-array-member.shader_test/writemask.shader_test

filetypes:
  dffdfdfffffffddddfffffffffffffffffffffffffffffffffffffffdffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffdfffffffdffffffffffffffffdfffffffffdddfffffffffffffffffffffffffffffffffffffffffffffffff


dirname: /usr/lib/piglit/tests/spec/glsl-es-3.00/execution
filetypes: fffffffff
filenames:
  sanity.shader_test/varying-struct-basic.shader_test/varying-struct-copy-function-fs.shader_test/varying-struct-copy-local-fs.shader_test/varying-struct-copy-local-vs.shader_test/varying-struct-copy-out-vs.shader_test/varying-struct-copy-return-vs.shader_test/varying-struct-copy-uniform-vs.shader_test/varying-struct-interpolation.shader_test


dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.30/compiler/built-in-functions
filenames:
  abs-int.frag/abs-int.vert/abs-ivec2.frag/abs-ivec2.vert/abs-ivec3.frag/abs-ivec3.vert/abs-ivec4.frag/abs-ivec4.vert/acosh-float.frag/acosh-float.vert/acosh-vec2.frag/acosh-vec2.vert/acosh-vec3.frag/acosh-vec3.vert/acosh-vec4.frag/acosh-vec4.vert/asinh-float.frag/asinh-float.vert/asinh-vec2.frag/asinh-vec2.vert/asinh-vec3.frag/asinh-vec3.vert/asinh-vec4.frag/asinh-vec4.vert/atanh-float.frag/atanh-float.vert/atanh-vec2.frag/atanh-vec2.vert/atanh-vec3.frag/atanh-vec3.vert/atanh-vec4.frag/atanh-vec4.vert/clamp-int-int-int.frag/clamp-int-int-int.vert/clamp-ivec2-int-int.frag/clamp-ivec2-int-int.vert/clamp-ivec2-ivec2-ivec2.frag/clamp-ivec2-ivec2-ivec2.vert/clamp-ivec3-int-int.frag/clamp-ivec3-int-int.vert/clamp-ivec3-ivec3-ivec3.frag/clamp-ivec3-ivec3-ivec3.vert/clamp-ivec4-int-int.frag/clamp-ivec4-int-int.vert/clamp-ivec4-ivec4-ivec4.frag/clamp-ivec4-ivec4-ivec4.vert/clamp-uint-uint-uint.frag/clamp-uint-uint-uint.vert/clamp-uvec2-uint-uint.frag/clamp-uvec2-uint-uint.vert/clamp-uvec2-uvec2-uvec2.frag/clamp-uvec2-uvec2-uvec2.vert/clamp-uvec3-uint-uint.frag/clamp-uvec3-uint-uint.vert/clamp-uvec3-uvec3-uvec3.frag/clamp-uvec3-uvec3-uvec3.vert/clamp-uvec4-uint-uint.frag/clamp-uvec4-uint-uint.vert/clamp-uvec4-uvec4-uvec4.frag/clamp-uvec4-uvec4-uvec4.vert/cosh-float.frag/cosh-float.vert/cosh-vec2.frag/cosh-vec2.vert/cosh-vec3.frag/cosh-vec3.vert/cosh-vec4.frag/cosh-vec4.vert/equal-uvec2-uvec2.frag/equal-uvec2-uvec2.vert/equal-uvec3-uvec3.frag/equal-uvec3-uvec3.vert/equal-uvec4-uvec4.frag/equal-uvec4-uvec4.vert/greaterThan-uvec2-uvec2.frag/greaterThan-uvec2-uvec2.vert/greaterThan-uvec3-uvec3.frag/greaterThan-uvec3-uvec3.vert/greaterThan-uvec4-uvec4.frag/greaterThan-uvec4-uvec4.vert/greaterThanEqual-uvec2-uvec2.frag/greaterThanEqual-uvec2-uvec2.vert/greaterThanEqual-uvec3-uvec3.frag/greaterThanEqual-uvec3-uvec3.vert/greaterThanEqual-uvec4-uvec4.frag/greaterThanEqual-uvec4-uvec4.vert/lessThan-uvec2-uvec2.frag/lessThan-uvec2-uvec2.vert/lessThan-uvec3-uvec3.frag/lessThan-uvec3-uvec3.vert/lessThan-uvec4-uvec4.frag/lessThan-uvec4-uvec4.vert/lessThanEqual-uvec2-uvec2.frag/lessThanEqual-uvec2-uvec2.vert/lessThanEqual-uvec3-uvec3.frag/lessThanEqual-uvec3-uvec3.vert/lessThanEqual-uvec4-uvec4.frag/lessThanEqual-uvec4-uvec4.vert/max-int-int.frag/max-int-int.vert/max-ivec2-int.frag/max-ivec2-int.vert/max-ivec2-ivec2.frag/max-ivec2-ivec2.vert/max-ivec3-int.frag/max-ivec3-int.vert/max-ivec3-ivec3.frag/max-ivec3-ivec3.vert/max-ivec4-int.frag/max-ivec4-int.vert/max-ivec4-ivec4.frag/max-ivec4-ivec4.vert/max-uint-uint.frag/max-uint-uint.vert/max-uvec2-uint.frag/max-uvec2-uint.vert/max-uvec2-uvec2.frag/max-uvec2-uvec2.vert/max-uvec3-uint.frag/max-uvec3-uint.vert/max-uvec3-uvec3.frag/max-uvec3-uvec3.vert/max-uvec4-uint.frag/max-uvec4-uint.vert/max-uvec4-uvec4.frag/max-uvec4-uvec4.vert/min-int-int.frag/min-int-int.vert/min-ivec2-int.frag/min-ivec2-int.vert/min-ivec2-ivec2.frag/min-ivec2-ivec2.vert/min-ivec3-int.frag/min-ivec3-int.vert/min-ivec3-ivec3.frag/min-ivec3-ivec3.vert/min-ivec4-int.frag/min-ivec4-int.vert/min-ivec4-ivec4.frag/min-ivec4-ivec4.vert/min-uint-uint.frag/min-uint-uint.vert/min-uvec2-uint.frag/min-uvec2-uint.vert/min-uvec2-uvec2.frag/min-uvec2-uvec2.vert/min-uvec3-uint.frag/min-uvec3-uint.vert/min-uvec3-uvec3.frag/min-uvec3-uvec3.vert/min-uvec4-uint.frag/min-uvec4-uint.vert/min-uvec4-uvec4.frag/min-uvec4-uvec4.vert/mix-float-float-bool.frag/mix-float-float-bool.vert/mix-vec2-vec2-bvec2.frag/mix-vec2-vec2-bvec2.vert/mix-vec3-vec3-bvec3.frag/mix-vec3-vec3-bvec3.vert/mix-vec4-vec4-bvec4.frag/mix-vec4-vec4-bvec4.vert/notEqual-uvec2-uvec2.frag/notEqual-uvec2-uvec2.vert/notEqual-uvec3-uvec3.frag/notEqual-uvec3-uvec3.vert/notEqual-uvec4-uvec4.frag/notEqual-uvec4-uvec4.vert/op-add-uint-uint.frag/op-add-uint-uint.vert/op-add-uint-uvec2.frag/op-add-uint-uvec2.vert/op-add-uint-uvec3.frag/op-add-uint-uvec3.vert/op-add-uint-uvec4.frag/op-add-uint-uvec4.vert/op-add-uvec2-uint.frag/op-add-uvec2-uint.vert/op-add-uvec2-uvec2.frag/op-add-uvec2-uvec2.vert/op-add-uvec3-uint.frag/op-add-uvec3-uint.vert/op-add-uvec3-uvec3.frag/op-add-uvec3-uvec3.vert/op-add-uvec4-uint.frag/op-add-uvec4-uint.vert/op-add-uvec4-uvec4.frag/op-add-uvec4-uvec4.vert/op-bitand-abs-neg-int-int.frag/op-bitand-abs-neg-int-int.vert/op-bitand-abs-neg-int-ivec2.frag/op-bitand-abs-neg-int-ivec2.vert/op-bitand-abs-neg-int-ivec3.frag/op-bitand-abs-neg-int-ivec3.vert/op-bitand-abs-neg-int-ivec4.frag/op-bitand-abs-neg-int-ivec4.vert/op-bitand-abs-neg-ivec2-int.frag/op-bitand-abs-neg-ivec2-int.vert/op-bitand-abs-neg-ivec2-ivec2.frag/op-bitand-abs-neg-ivec2-ivec2.vert/op-bitand-abs-neg-ivec3-int.frag/op-bitand-abs-neg-ivec3-int.vert/op-bitand-abs-neg-ivec3-ivec3.frag/op-bitand-abs-neg-ivec3-ivec3.vert/op-bitand-abs-neg-ivec4-int.frag/op-bitand-abs-neg-ivec4-int.vert/op-bitand-abs-neg-ivec4-ivec4.frag/op-bitand-abs-neg-ivec4-ivec4.vert/op-bitand-abs-not-int-int.frag/op-bitand-abs-not-int-int.vert/op-bitand-abs-not-int-ivec2.frag/op-bitand-abs-not-int-ivec2.vert/op-bitand-abs-not-int-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dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.10/execution/interpolation
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dirname: /usr/lib/piglit/tests/spec/glsl-1.20/linker
filetypes: ffffffffffffff
filenames:
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dirname: /usr/lib/piglit/tests/spec/glsl-1.50/uniform_buffer
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dirname: /usr/lib/piglit/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing
filetypes: ffffffffffffffffffffffffffffffff
filenames:
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dirname: /usr/lib/piglit/generated_tests/spec/amd_shader_trinary_minmax/execution/built-in-functions
filenames:
  cs-max3-float-float-float.shader_test/cs-max3-int-int-int.shader_test/cs-max3-ivec2-ivec2-ivec2.shader_test/cs-max3-ivec3-ivec3-ivec3.shader_test/cs-max3-ivec4-ivec4-ivec4.shader_test/cs-max3-uint-uint-uint.shader_test/cs-max3-uvec2-uvec2-uvec2.shader_test/cs-max3-uvec3-uvec3-uvec3.shader_test/cs-max3-uvec4-uvec4-uvec4.shader_test/cs-max3-vec2-vec2-vec2.shader_test/cs-max3-vec3-vec3-vec3.shader_test/cs-max3-vec4-vec4-vec4.shader_test/cs-mid3-float-float-float.shader_test/cs-mid3-int-int-int.shader_test/cs-mid3-ivec2-ivec2-ivec2.shader_test/cs-mid3-ivec3-ivec3-ivec3.shader_test/cs-mid3-ivec4-ivec4-ivec4.shader_test/cs-mid3-uint-uint-uint.shader_test/cs-mid3-uvec2-uvec2-uvec2.shader_test/cs-mid3-uvec3-uvec3-uvec3.shader_test/cs-mid3-uvec4-uvec4-uvec4.shader_test/cs-mid3-vec2-vec2-vec2.shader_test/cs-mid3-vec3-vec3-vec3.shader_test/cs-mid3-vec4-vec4-vec4.shader_test/cs-min3-float-float-float.shader_test/cs-min3-int-int-int.shader_test/cs-min3-ivec2-ivec2-ivec2.shader_test/cs-min3-ivec3-ivec3-ivec3.shader_test/cs-min3-ivec4-ivec4-ivec4.shader_test/cs-min3-uint-uint-uint.shader_test/cs-min3-uvec2-uvec2-uvec2.shader_test/cs-min3-uvec3-uvec3-uvec3.shader_test/cs-min3-uvec4-uvec4-uvec4.shader_test/cs-min3-vec2-vec2-vec2.shader_test/cs-min3-vec3-vec3-vec3.shader_test/cs-min3-vec4-vec4-vec4.shader_test/fs-max3-float-float-float.shader_test/fs-max3-int-int-int.shader_test/fs-max3-ivec2-ivec2-ivec2.shader_test/fs-max3-ivec3-ivec3-ivec3.shader_test/fs-max3-ivec4-ivec4-ivec4.shader_test/fs-max3-uint-uint-uint.shader_test/fs-max3-uvec2-uvec2-uvec2.shader_test/fs-max3-uvec3-uvec3-uvec3.shader_test/fs-max3-uvec4-uvec4-uvec4.shader_test/fs-max3-vec2-vec2-vec2.shader_test/fs-max3-vec3-vec3-vec3.shader_test/fs-max3-vec4-vec4-vec4.shader_test/fs-mid3-float-float-float.shader_test/fs-mid3-int-int-int.shader_test/fs-mid3-ivec2-ivec2-ivec2.shader_test/fs-mid3-ivec3-ivec3-ivec3.shader_test/fs-mid3-ivec4-ivec4-ivec4.shader_test/fs-mid3-uint-uint-uint.shader_test/fs-mid3-uvec2-uvec2-uvec2.shader_test/fs-mid3-uvec3-uvec3-uvec3.shader_test/fs-mid3-uvec4-uvec4-uvec4.shader_test/fs-mid3-vec2-vec2-vec2.shader_test/fs-mid3-vec3-vec3-vec3.shader_test/fs-mid3-vec4-vec4-vec4.shader_test/fs-min3-float-float-float.shader_test/fs-min3-int-int-int.shader_test/fs-min3-ivec2-ivec2-ivec2.shader_test/fs-min3-ivec3-ivec3-ivec3.shader_test/fs-min3-ivec4-ivec4-ivec4.shader_test/fs-min3-uint-uint-uint.shader_test/fs-min3-uvec2-uvec2-uvec2.shader_test/fs-min3-uvec3-uvec3-uvec3.shader_test/fs-min3-uvec4-uvec4-uvec4.shader_test/fs-min3-vec2-vec2-vec2.shader_test/fs-min3-vec3-vec3-vec3.shader_test/fs-min3-vec4-vec4-vec4.shader_test/gs-max3-float-float-float.shader_test/gs-max3-int-int-int.shader_test/gs-max3-ivec2-ivec2-ivec2.shader_test/gs-max3-ivec3-ivec3-ivec3.shader_test/gs-max3-ivec4-ivec4-ivec4.shader_test/gs-max3-uint-uint-uint.shader_test/gs-max3-uvec2-uvec2-uvec2.shader_test/gs-max3-uvec3-uvec3-uvec3.shader_test/gs-max3-uvec4-uvec4-uvec4.shader_test/gs-max3-vec2-vec2-vec2.shader_test/gs-max3-vec3-vec3-vec3.shader_test/gs-max3-vec4-vec4-vec4.shader_test/gs-mid3-float-float-float.shader_test/gs-mid3-int-int-int.shader_test/gs-mid3-ivec2-ivec2-ivec2.shader_test/gs-mid3-ivec3-ivec3-ivec3.shader_test/gs-mid3-ivec4-ivec4-ivec4.shader_test/gs-mid3-uint-uint-uint.shader_test/gs-mid3-uvec2-uvec2-uvec2.shader_test/gs-mid3-uvec3-uvec3-uvec3.shader_test/gs-mid3-uvec4-uvec4-uvec4.shader_test/gs-mid3-vec2-vec2-vec2.shader_test/gs-mid3-vec3-vec3-vec3.shader_test/gs-mid3-vec4-vec4-vec4.shader_test/gs-min3-float-float-float.shader_test/gs-min3-int-int-int.shader_test/gs-min3-ivec2-ivec2-ivec2.shader_test/gs-min3-ivec3-ivec3-ivec3.shader_test/gs-min3-ivec4-ivec4-ivec4.shader_test/gs-min3-uint-uint-uint.shader_test/gs-min3-uvec2-uvec2-uvec2.shader_test/gs-min3-uvec3-uvec3-uvec3.shader_test/gs-min3-uvec4-uvec4-uvec4.shader_test/gs-min3-vec2-vec2-vec2.shader_test/gs-min3-vec3-vec3-vec3.shader_test/gs-min3-vec4-vec4-vec4.shader_test/tcs-max3-float-float-float.shader_test/tcs-max3-int-int-int.shader_test/tcs-max3-ivec2-ivec2-ivec2.shader_test/tcs-max3-ivec3-ivec3-ivec3.shader_test/tcs-max3-ivec4-ivec4-ivec4.shader_test/tcs-max3-uint-uint-uint.shader_test/tcs-max3-uvec2-uvec2-uvec2.shader_test/tcs-max3-uvec3-uvec3-uvec3.shader_test/tcs-max3-uvec4-uvec4-uvec4.shader_test/tcs-max3-vec2-vec2-vec2.shader_test/tcs-max3-vec3-vec3-vec3.shader_test/tcs-max3-vec4-vec4-vec4.shader_test/tcs-mid3-float-float-float.shader_test/tcs-mid3-int-int-int.shader_test/tcs-mid3-ivec2-ivec2-ivec2.shader_test/tcs-mid3-ivec3-ivec3-ivec3.shader_test/tcs-mid3-ivec4-ivec4-ivec4.shader_test/tcs-mid3-uint-uint-uint.shader_test/tcs-mid3-uvec2-uvec2-uvec2.shader_test/tcs-mid3-uvec3-uvec3-uvec3.shader_test/tcs-mid3-uvec4-uvec4-uvec4.shader_test/tcs-mid3-vec2-vec2-vec2.shader_test/tcs-mid3-vec3-vec3-vec3.shader_test/tcs-mid3-vec4-vec4-vec4.shader_test/tcs-min3-float-float-float.shader_test/tcs-min3-int-int-int.shader_test/tcs-min3-ivec2-ivec2-ivec2.shader_test/tcs-min3-ivec3-ivec3-ivec3.shader_test/tcs-min3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filetypes:
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dirname: /usr/lib/piglit/tests/spec/oes_shader_io_blocks/compiler
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filenames:
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dirname: /usr/lib/piglit/tests/spec/mesa_shader_integer_functions/compiler
filetypes: dfffdfffffffdd
filenames:
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dirname: /usr/lib/piglit/generated_tests/spec/EXT_shader_framebuffer_fetch/execution/gles2
filetypes: fffff
filenames:
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dirname: /usr/lib/piglit/tests/egl/spec
filetypes: ddddddddddddddddddd
filenames:
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dirname: /usr/lib/piglit/tests/spec/arb_separate_shader_objects/linker
filetypes: ffffffffffffffffffff
filenames:
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dirname: /usr/lib/piglit/tests/spec/arb_fragment_coord_conventions
filetypes: dff
filenames:
  compiler/fp-arb-fragment-coord-conventions-integer.shader_test/fp-arb-fragment-coord-conventions-none.shader_test


dirname: /usr/lib/piglit/tests/spec/glsl-1.50/execution/geometry
filetypes: ffffffffffffffffffffffff
filenames:
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dirname: /usr/lib/piglit/tests/spec/glsl-1.10/preprocessor
filetypes: fffffffffffffffffffffffffff
filenames:
  bogus-extension-test.frag/divide-by-zero.vert/elif-1.shader_test/elif-2.shader_test/extension-defined-test.shader_test/extension-if-1.shader_test/extension-macro-expansion.vert/if-0-define-macro.shader_test/if-0.shader_test/if-1-define-macro.shader_test/if-1-define-nested-macro.shader_test/if-1.shader_test/if-defined.shader_test/if-eq.shader_test/if-statement-in-macro-in-false-ifdef.vert/ifdef.shader_test/ifndef.shader_test/modulus-by-zero.vert/multi-line-define.shader_test/nested-if-1.shader_test/nested-if-2.shader_test/nested-if-elif.shader_test/not-defined.shader_test/redefine-01.vert/redefine-02.vert/redefine-03.vert/redefine-04.vert


dirname: /usr/lib/piglit/tests/spec/arb_shading_language_420pack/linker
filetypes: fffffff
filenames:
  different-bindings-image2D.shader_test/different-bindings-sampler2D.shader_test/different-bindings-shader-storage-blocks-instanced.shader_test/different-bindings-shader-storage-blocks.shader_test/different-bindings-uniform-blocks-instanced.shader_test/different-bindings-uniform-blocks.shader_test/instance-matching-uniform-blocks-binding-qualifier-mismatch.shader_test


dirname: /usr/lib/piglit/tests/asmparsertest/shaders/ARBvp1.0
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filetypes:
[cell repeats an earlier one in this file: 142 characters]


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dirname: /usr/lib/piglit/tests/spec/glsl-1.20/compiler/out-of-bounds-access
filetypes: ffffff
filenames:
  vs-mat4-out-of-bounds-const-1.vert/vs-mat4-out-of-bounds-const-2.vert/vs-mat4-out-of-bounds-const-3.vert/vs-vec4-out-of-bounds-const-1.vert/vs-vec4-out-of-bounds-const-2.vert/vs-vec4-out-of-bounds-const-3.vert


dirname: /usr/lib/piglit/tests/vulkan/shaders
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dirname: /usr/lib/piglit/generated_tests/spec/arb_tessellation_shader/execution/tes-input
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dirname: /usr/lib/piglit/tests/spec/arb_shading_language_include/execution
filetypes: ffffffffffff
filenames:
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dirname: /usr/lib/piglit/tests/spec/arb_arrays_of_arrays/compiler
filenames:
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filetypes:
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dirname: /usr/lib/piglit/tests/spec/glsl-1.20/compiler/assignment-operators
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dirname: /usr/lib/piglit/tests/spec/arb_shader_subroutine/execution
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dirname: /usr/lib/piglit/generated_tests/spec/arb_shading_language_packing/execution/built-in-functions
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dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.50/compiler/flat_interpolation
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dirname: /usr/lib/piglit/tests/spec/glsl-1.40/uniform_buffer
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dirname: /usr/lib/piglit/generated_tests/spec/ext_gpu_shader4/compiler
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dirname: /usr/lib/piglit/tests/spec/arb_draw_instanced/compiler
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dirname: /usr/lib/piglit/tests/spec/arb_gl_spirv/execution/xfb
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dirname: /usr/lib/piglit/tests/spec/arb_gl_spirv/execution/ubo/matrix
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dirname: /usr/lib/piglit/tests/spec/glsl-es-1.00/linker
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dirname: /usr/lib/piglit/tests/spec/arb_vertex_program
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dirname: /usr/lib/piglit/tests/spec/arb_explicit_attrib_location/1.10/compiler
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dirname: /usr/lib/piglit/tests/spec/arb_arrays_of_arrays/execution/ubo
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filenames:
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dirname: /usr/lib/piglit/tests/spec/intel_shader_atomic_float_minmax/compiler
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dirname: /usr/lib/piglit/tests/spec/glsl-3.30/compiler/profiles
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filenames:
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dirname: /usr/lib/piglit/tests/spec/arb_cull_distance
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dirname: /usr/lib/piglit/tests/spec/nv_compute_shader_derivatives/compiler
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dirname: /usr/lib/piglit/tests/spec/glsl-1.50/compiler/geometry
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dirname: /usr/lib/piglit/tests/spec/amd_conservative_depth/glsl-1.30/linker
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filenames:
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dirname: /usr/lib/piglit/tests/cl/program/execute
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dirname: /usr/lib/piglit/tests/spec/arb_gl_spirv/execution/ssbo
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dirname: /usr/lib/piglit/tests/spec/arb_shader_group_vote
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filenames:
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dirname: /usr/lib/piglit/generated_tests/spec/arb_tessellation_shader/execution/built-in-functions
filenames:
  tcs-abs-float.shader_test/tcs-abs-int.shader_test/tcs-abs-ivec2.shader_test/tcs-abs-ivec3.shader_test/tcs-abs-ivec4.shader_test/tcs-abs-vec2.shader_test/tcs-abs-vec3.shader_test/tcs-abs-vec4.shader_test/tcs-acos-float.shader_test/tcs-acos-vec2.shader_test/tcs-acos-vec3.shader_test/tcs-acos-vec4.shader_test/tcs-acosh-float.shader_test/tcs-acosh-vec2.shader_test/tcs-acosh-vec3.shader_test/tcs-acosh-vec4.shader_test/tcs-all-bvec2-using-if.shader_test/tcs-all-bvec2.shader_test/tcs-all-bvec3-using-if.shader_test/tcs-all-bvec3.shader_test/tcs-all-bvec4-using-if.shader_test/tcs-all-bvec4.shader_test/tcs-any-bvec2-using-if.shader_test/tcs-any-bvec2.shader_test/tcs-any-bvec3-using-if.shader_test/tcs-any-bvec3.shader_test/tcs-any-bvec4-using-if.shader_test/tcs-any-bvec4.shader_test/tcs-asin-float.shader_test/tcs-asin-vec2.shader_test/tcs-asin-vec3.shader_test/tcs-asin-vec4.shader_test/tcs-asinh-float.shader_test/tcs-asinh-vec2.shader_test/tcs-asinh-vec3.shader_test/tcs-asinh-vec4.shader_test/tcs-atan-float-float.shader_test/tcs-atan-float.shader_test/tcs-atan-vec2-vec2.shader_test/tcs-atan-vec2.shader_test/tcs-atan-vec3-vec3.shader_test/tcs-atan-vec3.shader_test/tcs-atan-vec4-vec4.shader_test/tcs-atan-vec4.shader_test/tcs-atanh-float.shader_test/tcs-atanh-vec2.shader_test/tcs-atanh-vec3.shader_test/tcs-atanh-vec4.shader_test/tcs-ceil-float.shader_test/tcs-ceil-vec2.shader_test/tcs-ceil-vec3.shader_test/tcs-ceil-vec4.shader_test/tcs-clamp-float-float-float.shader_test/tcs-clamp-int-int-int.shader_test/tcs-clamp-ivec2-int-int.shader_test/tcs-clamp-ivec2-ivec2-ivec2.shader_test/tcs-clamp-ivec3-int-int.shader_test/tcs-clamp-ivec3-ivec3-ivec3.shader_test/tcs-clamp-ivec4-int-int.shader_test/tcs-clamp-ivec4-ivec4-ivec4.shader_test/tcs-clamp-uint-uint-uint.shader_test/tcs-clamp-uvec2-uint-uint.shader_test/tcs-clamp-uvec2-uvec2-uvec2.shader_test/tcs-clamp-uvec3-uint-uint.shader_test/tcs-clamp-uvec3-uvec3-uvec3.shader_test/tcs-clamp-uvec4-uint-uint.shader_test/tcs-clamp-uvec4-uvec4-uvec4.shader_test/tcs-clamp-vec2-float-float.shader_test/tcs-clamp-vec2-vec2-vec2.shader_test/tcs-clamp-vec3-float-float.shader_test/tcs-clamp-vec3-vec3-vec3.shader_test/tcs-clamp-vec4-float-float.shader_test/tcs-clamp-vec4-vec4-vec4.shader_test/tcs-cos-float.shader_test/tcs-cos-vec2.shader_test/tcs-cos-vec3.shader_test/tcs-cos-vec4.shader_test/tcs-cosh-float.shader_test/tcs-cosh-vec2.shader_test/tcs-cosh-vec3.shader_test/tcs-cosh-vec4.shader_test/tcs-cross-vec3-vec3.shader_test/tcs-degrees-float.shader_test/tcs-degrees-vec2.shader_test/tcs-degrees-vec3.shader_test/tcs-degrees-vec4.shader_test/tcs-determinant-mat2.shader_test/tcs-determinant-mat3.shader_test/tcs-determinant-mat4.shader_test/tcs-distance-float-float.shader_test/tcs-distance-vec2-vec2.shader_test/tcs-distance-vec3-vec3.shader_test/tcs-distance-vec4-vec4.shader_test/tcs-dot-float-float.shader_test/tcs-dot-vec2-vec2.shader_test/tcs-dot-vec3-vec3.shader_test/tcs-dot-vec4-vec4.shader_test/tcs-equal-bvec2-bvec2.shader_test/tcs-equal-bvec3-bvec3.shader_test/tcs-equal-bvec4-bvec4.shader_test/tcs-equal-ivec2-ivec2.shader_test/tcs-equal-ivec3-ivec3.shader_test/tcs-equal-ivec4-ivec4.shader_test/tcs-equal-uvec2-uvec2.shader_test/tcs-equal-uvec3-uvec3.shader_test/tcs-equal-uvec4-uvec4.shader_test/tcs-equal-vec2-vec2.shader_test/tcs-equal-vec3-vec3.shader_test/tcs-equal-vec4-vec4.shader_test/tcs-exp-float.shader_test/tcs-exp-vec2.shader_test/tcs-exp-vec3.shader_test/tcs-exp-vec4.shader_test/tcs-exp2-float.shader_test/tcs-exp2-vec2.shader_test/tcs-exp2-vec3.shader_test/tcs-exp2-vec4.shader_test/tcs-faceforward-float-float-float.shader_test/tcs-faceforward-vec2-vec2-vec2.shader_test/tcs-faceforward-vec3-vec3-vec3.shader_test/tcs-faceforward-vec4-vec4-vec4.shader_test/tcs-floor-float.shader_test/tcs-floor-vec2.shader_test/tcs-floor-vec3.shader_test/tcs-floor-vec4.shader_test/tcs-fract-float.shader_test/tcs-fract-vec2.shader_test/tcs-fract-vec3.shader_test/tcs-fract-vec4.shader_test/tcs-greaterThan-ivec2-ivec2.shader_test/tcs-greaterThan-ivec3-ivec3.shader_test/tcs-greaterThan-ivec4-ivec4.shader_test/tcs-greaterThan-uvec2-uvec2.shader_test/tcs-greaterThan-uvec3-uvec3.shader_test/tcs-greaterThan-uvec4-uvec4.shader_test/tcs-greaterThan-vec2-vec2.shader_test/tcs-greaterThan-vec3-vec3.shader_test/tcs-greaterThan-vec4-vec4.shader_test/tcs-greaterThanEqual-ivec2-ivec2.shader_test/tcs-greaterThanEqual-ivec3-ivec3.shader_test/tcs-greaterThanEqual-ivec4-ivec4.shader_test/tcs-greaterThanEqual-uvec2-uvec2.shader_test/tcs-greaterThanEqual-uvec3-uvec3.shader_test/tcs-greaterThanEqual-uvec4-uvec4.shader_test/tcs-greaterThanEqual-vec2-vec2.shader_test/tcs-greaterThanEqual-vec3-vec3.shader_test/tcs-greaterThanEqual-vec4-vec4.shader_test/tcs-inverse-mat2.shader_test/tcs-inverse-mat3.shader_test/tcs-inverse-mat4.shader_test/tcs-inversesqrt-float.shader_test/tcs-inversesqrt-vec2.shader_test/tcs-inversesqrt-vec3.shader_test/tcs-inversesqrt-vec4.shader_test/tcs-length-float.shader_test/tcs-length-vec2.shader_test/tcs-length-vec3.shader_test/tcs-length-vec4.shader_test/tcs-lessThan-ivec2-ivec2.shader_test/tcs-lessThan-ivec3-ivec3.shader_test/tcs-lessThan-ivec4-ivec4.shader_test/tcs-lessThan-uvec2-uvec2.shader_test/tcs-lessThan-uvec3-uvec3.shader_test/tcs-lessThan-uvec4-uvec4.shader_test/tcs-lessThan-vec2-vec2.shader_test/tcs-lessThan-vec3-vec3.shader_test/tcs-lessThan-vec4-vec4.shader_test/tcs-lessThanEqual-ivec2-ivec2.shader_test/tcs-lessThanEqual-ivec3-ivec3.shader_test/tcs-lessThanEqual-ivec4-ivec4.shader_test/tcs-lessThanEqual-uvec2-uvec2.shader_test/tcs-lessThanEqual-uvec3-uvec3.shader_test/tcs-lessThanEqual-uvec4-uvec4.shader_test/tcs-lessThanEqual-vec2-vec2.shader_test/tcs-lessThanEqual-vec3-vec3.shader_test/tcs-lessThanEqual-vec4-vec4.shader_test/tcs-log-float.shader_test/tcs-log-vec2.shader_test/tcs-log-vec3.shader_test/tcs-log-vec4.shader_test/tcs-log2-float.shader_test/tcs-log2-vec2.shader_test/tcs-log2-vec3.shader_test/tcs-log2-vec4.shader_test/tcs-matrixCompMult-mat2-mat2.shader_test/tcs-matrixCompMult-mat2x3-mat2x3.shader_test/tcs-matrixCompMult-mat2x4-mat2x4.shader_test/tcs-matrixCompMult-mat3-mat3.shader_test/tcs-matrixCompMult-mat3x2-mat3x2.shader_test/tcs-matrixCompMult-mat3x4-mat3x4.shader_test/tcs-matrixCompMult-mat4-mat4.shader_test/tcs-matrixCompMult-mat4x2-mat4x2.shader_test/tcs-matrixCompMult-mat4x3-mat4x3.shader_test/tcs-max-float-float.shader_test/tcs-max-int-int.shader_test/tcs-max-ivec2-int.shader_test/tcs-max-ivec2-ivec2.shader_test/tcs-max-ivec3-int.shader_test/tcs-max-ivec3-ivec3.shader_test/tcs-max-ivec4-int.shader_test/tcs-max-ivec4-ivec4.shader_test/tcs-max-uint-uint.shader_test/tcs-max-uvec2-uint.shader_test/tcs-max-uvec2-uvec2.shader_test/tcs-max-uvec3-uint.shader_test/tcs-max-uvec3-uvec3.shader_test/tcs-max-uvec4-uint.shader_test/tcs-max-uvec4-uvec4.shader_test/tcs-max-vec2-float.shader_test/tcs-max-vec2-vec2.shader_test/tcs-max-vec3-float.shader_test/tcs-max-vec3-vec3.shader_test/tcs-max-vec4-float.shader_test/tcs-max-vec4-vec4.shader_test/tcs-min-float-float.shader_test/tcs-min-int-int.shader_test/tcs-min-ivec2-int.shader_test/tcs-min-ivec2-ivec2.shader_test/tcs-min-ivec3-int.shader_test/tcs-min-ivec3-ivec3.shader_test/tcs-min-ivec4-int.shader_test/tcs-min-ivec4-ivec4.shader_test/tcs-min-uint-uint.shader_test/tcs-min-uvec2-uint.shader_test/tcs-min-uvec2-uvec2.shader_test/tcs-min-uvec3-uint.shader_test/tcs-min-uvec3-uvec3.shader_test/tcs-min-uvec4-uint.shader_test/tcs-min-uvec4-uvec4.shader_test/tcs-min-vec2-float.shader_test/tcs-min-vec2-vec2.shader_test/tcs-min-vec3-float.shader_test/tcs-min-vec3-vec3.shader_test/tcs-min-vec4-float.shader_test/tcs-min-vec4-vec4.shader_test/tcs-mix-float-float-bool.shader_test/tcs-mix-float-float-float.shader_test/tcs-mix-vec2-vec2-bvec2.shader_test/tcs-mix-vec2-vec2-float.shader_test/tcs-mix-vec2-vec2-vec2.shader_test/tcs-mix-vec3-vec3-bvec3.shader_test/tcs-mix-vec3-vec3-float.shader_test/tcs-mix-vec3-vec3-vec3.shader_test/tcs-mix-vec4-vec4-bvec4.shader_test/tcs-mix-vec4-vec4-float.shader_test/tcs-mix-vec4-vec4-vec4.shader_test/tcs-mod-float-float.shader_test/tcs-mod-vec2-float.shader_test/tcs-mod-vec2-vec2.shader_test/tcs-mod-vec3-float.shader_test/tcs-mod-vec3-vec3.shader_test/tcs-mod-vec4-float.shader_test/tcs-mod-vec4-vec4.shader_test/tcs-normalize-float.shader_test/tcs-normalize-vec2.shader_test/tcs-normalize-vec3.shader_test/tcs-normalize-vec4.shader_test/tcs-not-bvec2.shader_test/tcs-not-bvec3.shader_test/tcs-not-bvec4.shader_test/tcs-notEqual-bvec2-bvec2.shader_test/tcs-notEqual-bvec3-bvec3.shader_test/tcs-notEqual-bvec4-bvec4.shader_test/tcs-notEqual-ivec2-ivec2.shader_test/tcs-notEqual-ivec3-ivec3.shader_test/tcs-notEqual-ivec4-ivec4.shader_test/tcs-notEqual-uvec2-uvec2.shader_test/tcs-notEqual-uvec3-uvec3.shader_test/tcs-notEqual-uvec4-uvec4.shader_test/tcs-notEqual-vec2-vec2.shader_test/tcs-notEqual-vec3-vec3.shader_test/tcs-notEqual-vec4-vec4.shader_test/tcs-op-add-float-float.shader_test/tcs-op-add-float-mat2.shader_test/tcs-op-add-float-mat2x3.shader_test/tcs-op-add-float-mat2x4.shader_test/tcs-op-add-float-mat3.shader_test/tcs-op-add-float-mat3x2.shader_test/tcs-op-add-float-mat3x4.shader_test/tcs-op-add-float-mat4.shader_test/tcs-op-add-float-mat4x2.shader_test/tcs-op-add-float-mat4x3.shader_test/tcs-op-add-float-vec2.shader_test/tcs-op-add-float-vec3.shader_test/tcs-op-add-float-vec4.shader_test/tcs-op-add-int-int.shader_test/tcs-op-add-int-ivec2.shader_test/tcs-op-add-int-ivec3.shader_test/tcs-op-add-int-ivec4.shader_test/tcs-op-add-ivec2-int.shader_test/tcs-op-add-ivec2-ivec2.shader_test/tcs-op-add-ivec3-int.shader_test/tcs-op-add-ivec3-ivec3.shader_test/tcs-op-add-ivec4-int.shader_test/tcs-op-add-ivec4-ivec4.shader_test/tcs-op-add-mat2-float.shader_test/tcs-op-add-mat2-mat2.shader_test/tcs-op-add-mat2x3-float.shader_test/tcs-op-add-mat2x3-mat2x3.shader_test/tcs-op-add-mat2x4-float.shader_test/tcs-op-add-mat2x4-mat2x4.shader_test/tcs-op-add-mat3-float.shader_test/tcs-op-add-mat3-mat3.shader_test/tcs-op-add-mat3x2-float.shader_test/tcs-op-add-mat3x2-mat3x2.shader_test/tcs-op-add-mat3x4-float.shader_test/tcs-op-add-mat3x4-mat3x4.shader_test/tcs-op-add-mat4-float.shader_test/tcs-op-add-mat4-mat4.shader_test/tcs-op-add-mat4x2-float.shader_test/tcs-op-add-mat4x2-mat4x2.shader_test/tcs-op-add-mat4x3-float.shader_test/tcs-op-add-mat4x3-mat4x3.shader_test/tcs-op-add-uint-uint.shader_test/tcs-op-add-uint-uvec2.shader_test/tcs-op-add-uint-uvec3.shader_test/tcs-op-add-uint-uvec4.shader_test/tcs-op-add-uvec2-uint.shader_test/tcs-op-add-uvec2-uvec2.shader_test/tcs-op-add-uvec3-uint.shader_test/tcs-op-add-uvec3-uvec3.shader_test/tcs-op-add-uvec4-uint.shader_test/tcs-op-add-uvec4-uvec4.shader_test/tcs-op-add-vec2-float.shader_test/tcs-op-add-vec2-vec2.shader_test/tcs-op-add-vec3-float.shader_test/tcs-op-add-vec3-vec3.shader_test/tcs-op-add-vec4-float.shader_test/tcs-op-add-vec4-vec4.shader_test/tcs-op-and-bool-bool-using-if.shader_test/tcs-op-and-bool-bool.shader_test/tcs-op-assign-add-float-float.shader_test/tcs-op-assign-add-int-int.shader_test/tcs-op-assign-add-ivec2-int.shader_test/tcs-op-assign-add-ivec2-ivec2.shader_test/tcs-op-assign-add-ivec3-int.shader_test/tcs-op-assign-add-ivec3-ivec3.shader_test/tcs-op-assign-add-ivec4-int.shader_test/tcs-op-assign-add-ivec4-ivec4.shader_test/tcs-op-assign-add-mat2-float.shader_test/tcs-op-assign-add-mat2-mat2.shader_test/tcs-op-assign-add-mat2x3-float.shader_test/tcs-op-assign-add-mat2x3-mat2x3.shader_test/tcs-op-assign-add-mat2x4-float.shader_test/tcs-op-assign-add-mat2x4-mat2x4.shader_test/tcs-op-assign-add-mat3-float.shader_test/tcs-op-assign-add-mat3-mat3.shader_test/tcs-op-assign-add-mat3x2-float.shader_test/tcs-op-assign-add-mat3x2-mat3x2.shader_test/tcs-op-assign-add-mat3x4-float.shader_test/tcs-op-assign-add-mat3x4-mat3x4.shader_test/tcs-op-assign-add-mat4-float.shader_test/tcs-op-assign-add-mat4-mat4.shader_test/tcs-op-assign-add-mat4x2-float.shader_test/tcs-op-assign-add-mat4x2-mat4x2.shader_test/tcs-op-assign-add-mat4x3-float.shader_test/tcs-op-assign-add-mat4x3-mat4x3.shader_test/tcs-op-assign-add-uint-uint.shader_test/tcs-op-assign-add-uvec2-uint.shader_test/tcs-op-assign-add-uvec2-uvec2.shader_test/tcs-op-assign-add-uvec3-uint.shader_test/tcs-op-assign-add-uvec3-uvec3.shader_test/tcs-op-assign-add-uvec4-uint.shader_test/tcs-op-assign-add-uvec4-uvec4.shader_test/tcs-op-assign-add-vec2-float.shader_test/tcs-op-assign-add-vec2-vec2.shader_test/tcs-op-assign-add-vec3-float.shader_test/tcs-op-assign-add-vec3-vec3.shader_test/tcs-op-assign-add-vec4-float.shader_test/tcs-op-assign-add-vec4-vec4.shader_test/tcs-op-assign-bitand-int-int.shader_test/tcs-op-assign-bitand-ivec2-int.shader_test/tcs-op-assign-bitand-ivec2-ivec2.shader_test/tcs-op-assign-bitand-ivec3-int.shader_test/tcs-op-assign-bitand-ivec3-ivec3.shader_test/tcs-op-assign-bitand-ivec4-int.shader_test/tcs-op-assign-bitand-ivec4-ivec4.shader_test/tcs-op-assign-bitand-uint-uint.shader_test/tcs-op-assign-bitand-uvec2-uint.shader_test/tcs-op-assign-bitand-uvec2-uvec2.shader_test/tcs-op-assign-bitand-uvec3-uint.shader_test/tcs-op-assign-bitand-uvec3-uvec3.shader_test/tcs-op-assign-bitand-uvec4-uint.shader_test/tcs-op-assign-bitand-uvec4-uvec4.shader_test/tcs-op-assign-bitor-int-int.shader_test/tcs-op-assign-bitor-ivec2-int.shader_test/tcs-op-assign-bitor-ivec2-ivec2.shader_test/tcs-op-assign-bitor-ivec3-int.shader_test/tcs-op-assign-bitor-ivec3-ivec3.shader_test/tcs-op-assign-bitor-ivec4-int.shader_test/tcs-op-assign-bitor-ivec4-ivec4.shader_test/tcs-op-assign-bitor-uint-uint.shader_test/tcs-op-assign-bitor-uvec2-uint.shader_test/tcs-op-assign-bitor-uvec2-uvec2.shader_test/tcs-op-assign-bitor-uvec3-uint.shader_test/tcs-op-assign-bitor-uvec3-uvec3.shader_test/tcs-op-assign-bitor-uvec4-uint.shader_test/tcs-op-assign-bitor-uvec4-uvec4.shader_test/tcs-op-assign-bitxor-int-int.shader_test/tcs-op-assign-bitxor-ivec2-int.shader_test/tcs-op-assign-bitxor-ivec2-ivec2.shader_test/tcs-op-assign-bitxor-ivec3-int.shader_test/tcs-op-assign-bitxor-ivec3-ivec3.shader_test/tcs-op-assign-bitxor-ivec4-int.shader_test/tcs-op-assign-bitxor-ivec4-ivec4.shader_test/tcs-op-assign-bitxor-uint-uint.shader_test/tcs-op-assign-bitxor-uvec2-uint.shader_test/tcs-op-assign-bitxor-uvec2-uvec2.shader_test/tcs-op-assign-bitxor-uvec3-uint.shader_test/tcs-op-assign-bitxor-uvec3-uvec3.shader_test/tcs-op-assign-bitxor-uvec4-uint.shader_test/tcs-op-assign-bitxor-uvec4-uvec4.shader_test/tcs-op-assign-div-float-float.shader_test/tcs-op-assign-div-int-int.shader_test/tcs-op-assign-div-ivec2-int.shader_test/tcs-op-assign-div-ivec2-ivec2.shader_test/tcs-op-assign-div-ivec3-int.shader_test/tcs-op-assign-div-ivec3-ivec3.shader_test/tcs-op-assign-div-ivec4-int.shader_test/tcs-op-assign-div-ivec4-ivec4.shader_test/tcs-op-assign-div-large-uint-uint.shader_test/tcs-op-assign-div-mat2-float.shader_test/tcs-op-assign-div-mat2-mat2.shader_test/tcs-op-assign-div-mat2x3-float.shader_test/tcs-op-assign-div-mat2x3-mat2x3.shader_test/tcs-op-assign-div-mat2x4-float.shader_test/tcs-op-assign-div-mat2x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default-gl_BackColor-flat-gl_Color.shader_test/default-gl_BackColor-flat-gl_FrontColor.shader_test/default-gl_BackColor-noperspective-gl_Color.shader_test/default-gl_BackColor-noperspective-gl_FrontColor.shader_test/default-gl_BackColor-smooth-gl_Color.shader_test/default-gl_BackColor-smooth-gl_FrontColor.shader_test/default-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test/default-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test/default-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test/default-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test/default-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test/default-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test/default-gl_FrontColor-flat-gl_BackColor.shader_test/default-gl_FrontColor-flat-gl_Color.shader_test/default-gl_FrontColor-noperspective-gl_BackColor.shader_test/default-gl_FrontColor-noperspective-gl_Color.shader_test/default-gl_FrontColor-smooth-gl_BackColor.shader_test/default-gl_FrontColor-smooth-gl_Color.shader_test/default-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test/default-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/default-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test/default-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/default-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test/default-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/flat-gl_BackColor-default-gl_Color.shader_test/flat-gl_BackColor-default-gl_FrontColor.shader_test/flat-gl_BackColor-noperspective-gl_Color.shader_test/flat-gl_BackColor-noperspective-gl_FrontColor.shader_test/flat-gl_BackColor-smooth-gl_Color.shader_test/flat-gl_BackColor-smooth-gl_FrontColor.shader_test/flat-gl_BackColor-unused-gl_Color.shader_test/flat-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test/flat-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test/flat-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test/flat-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test/flat-gl_FrontColor-default-gl_BackColor.shader_test/flat-gl_FrontColor-default-gl_Color.shader_test/flat-gl_FrontColor-noperspective-gl_BackColor.shader_test/flat-gl_FrontColor-noperspective-gl_Color.shader_test/flat-gl_FrontColor-smooth-gl_BackColor.shader_test/flat-gl_FrontColor-smooth-gl_Color.shader_test/flat-gl_FrontColor-unused-gl_Color.shader_test/flat-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test/flat-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test/flat-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test/flat-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test/noperspective-gl_BackColor-default-gl_Color.shader_test/noperspective-gl_BackColor-default-gl_FrontColor.shader_test/noperspective-gl_BackColor-flat-gl_Color.shader_test/noperspective-gl_BackColor-flat-gl_FrontColor.shader_test/noperspective-gl_BackColor-smooth-gl_Color.shader_test/noperspective-gl_BackColor-smooth-gl_FrontColor.shader_test/noperspective-gl_BackColor-unused-gl_Color.shader_test/noperspective-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test/noperspective-gl_FrontColor-default-gl_BackColor.shader_test/noperspective-gl_FrontColor-default-gl_Color.shader_test/noperspective-gl_FrontColor-flat-gl_BackColor.shader_test/noperspective-gl_FrontColor-flat-gl_Color.shader_test/noperspective-gl_FrontColor-smooth-gl_BackColor.shader_test/noperspective-gl_FrontColor-smooth-gl_Color.shader_test/noperspective-gl_FrontColor-unused-gl_Color.shader_test/noperspective-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test/smooth-gl_BackColor-default-gl_Color.shader_test/smooth-gl_BackColor-default-gl_FrontColor.shader_test/smooth-gl_BackColor-flat-gl_Color.shader_test/smooth-gl_BackColor-flat-gl_FrontColor.shader_test/smooth-gl_BackColor-noperspective-gl_Color.shader_test/smooth-gl_BackColor-noperspective-gl_FrontColor.shader_test/smooth-gl_BackColor-unused-gl_Color.shader_test/smooth-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test/smooth-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test/smooth-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test/smooth-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test/smooth-gl_FrontColor-default-gl_BackColor.shader_test/smooth-gl_FrontColor-default-gl_Color.shader_test/smooth-gl_FrontColor-flat-gl_BackColor.shader_test/smooth-gl_FrontColor-flat-gl_Color.shader_test/smooth-gl_FrontColor-noperspective-gl_BackColor.shader_test/smooth-gl_FrontColor-noperspective-gl_Color.shader_test/smooth-gl_FrontColor-unused-gl_Color.shader_test/smooth-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test/unused-default-gl_BackColor-unused-flat-gl_Color.shader_test/unused-default-gl_BackColor-unused-noperspective-gl_Color.shader_test/unused-default-gl_BackColor-unused-smooth-gl_Color.shader_test/unused-default-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-default-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-default-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-default-gl_FrontColor-unused-flat-gl_Color.shader_test/unused-default-gl_FrontColor-unused-noperspective-gl_Color.shader_test/unused-default-gl_FrontColor-unused-smooth-gl_Color.shader_test/unused-default-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-default-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-default-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-flat-gl_BackColor-unused-default-gl_Color.shader_test/unused-flat-gl_BackColor-unused-noperspective-gl_Color.shader_test/unused-flat-gl_BackColor-unused-smooth-gl_Color.shader_test/unused-flat-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-flat-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-flat-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-flat-gl_FrontColor-unused-default-gl_Color.shader_test/unused-flat-gl_FrontColor-unused-noperspective-gl_Color.shader_test/unused-flat-gl_FrontColor-unused-smooth-gl_Color.shader_test/unused-flat-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-flat-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-flat-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-gl_FrontColor-flat-gl_Color.shader_test/unused-gl_FrontColor-noperspective-gl_Color.shader_test/unused-gl_FrontColor-smooth-gl_Color.shader_test/unused-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/unused-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/unused-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/unused-noperspective-gl_BackColor-unused-default-gl_Color.shader_test/unused-noperspective-gl_BackColor-unused-flat-gl_Color.shader_test/unused-noperspective-gl_BackColor-unused-smooth-gl_Color.shader_test/unused-noperspective-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-noperspective-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-noperspective-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-noperspective-gl_FrontColor-unused-default-gl_Color.shader_test/unused-noperspective-gl_FrontColor-unused-flat-gl_Color.shader_test/unused-noperspective-gl_FrontColor-unused-smooth-gl_Color.shader_test/unused-noperspective-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-noperspective-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-noperspective-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-smooth-gl_BackColor-unused-default-gl_Color.shader_test/unused-smooth-gl_BackColor-unused-flat-gl_Color.shader_test/unused-smooth-gl_BackColor-unused-noperspective-gl_Color.shader_test/unused-smooth-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-smooth-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-smooth-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-smooth-gl_FrontColor-unused-default-gl_Color.shader_test/unused-smooth-gl_FrontColor-unused-flat-gl_Color.shader_test/unused-smooth-gl_FrontColor-unused-noperspective-gl_Color.shader_test/unused-smooth-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-smooth-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-smooth-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test

filetypes:
  ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff


dirname: /usr/lib/piglit/tests/spec/arb_derivative_control/execution
filetypes: ffffff
filenames:
  derivatives-vs-flat-input.shader_test/dfdx-coarse.shader_test/dfdx-dfdy.shader_test/dfdx-fine.shader_test/dfdy-coarse.shader_test/dfdy-fine.shader_test


dirname: /usr/lib/piglit/tests/spec/glsl-1.50/compiler/compatibility
filetypes: fffffffffffffffffffffffffffffffffffffffffff
filenames:
  GL_compatibility_profile.vert/ftransform.vert/gl_BackColor.vert/gl_BackLightModelProduct.frag/gl_BackLightProduct.frag/gl_BackMaterial.frag/gl_BackSecondaryColor.vert/gl_ClipPlane.frag/gl_ClipVertex.vert/gl_Color-fs.frag/gl_Color-vs.vert/gl_EyePlaneS.frag/gl_Fog.frag/gl_FogCoord.vert/gl_FogFragCoord-fs.frag/gl_FogParameters.vert/gl_FrontColor.vert/gl_FrontLightModelProduct.frag/gl_FrontLightProduct.frag/gl_FrontMaterial.frag/gl_FrontSecondaryColor.vert/gl_LightModelParameters.vert/gl_LightModelProducts.vert/gl_LightProducts.vert/gl_LightSource.frag/gl_LightSourceParameters.vert/gl_MaterialParameters.vert/gl_MaxClipPlanes.vert/gl_MaxLights.frag/gl_MaxTextureCoords.vert/gl_MaxTextureUnits.vert/gl_ModelViewMatrix.vert/gl_MultiTexCoord0.vert/gl_Normal.vert/gl_NormalMatrix.vert/gl_ObjectPlaneS.frag/gl_Point.frag/gl_PointParameters.vert/gl_SecondaryColor.frag/gl_SecondaryColor.vert/gl_TextureEnvColor.frag/gl_TextureMatrix.frag/gl_Vertex.vert


dirname: /usr/lib/piglit/generated_tests/spec/arb_shader_precision
filenames:
  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dirname: /usr/lib
filetypes: dffffffffffffffff
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dirname: /usr/include/Poco/Data
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dirname: /usr/lib/cmake/Poco
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dirname: /usr/include/Poco/XML
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dirname: /usr/include/Poco/Net
filenames:
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filetypes:
[cell repeats an earlier one in this file: 147 characters]


dirname: /usr/include/Poco/Redis
filetypes: fffffffffff
filenames:
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dirname: /usr/include/Poco/JSON
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dirname: /usr/include/Poco/PDF
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dirname: /usr/include/Poco/MongoDB
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dirname: /usr/include/Poco/Zip
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dirname: /usr/include/Poco/SAX
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dirname: /usr/include/Poco/Util
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dirname: /usr/lib/poco/ptest/bin/data/invalid-unicode
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dirname: /usr/lib/poco/ptest/bin
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filenames:
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dirname: /usr/lib/poco/ptest/bin/data/valid
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filenames:
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dirname: /usr/lib/poco/ptest/bin/data/invalid
filetypes: ddddddddddddddddddddddddddddddddddddddddddddddddd
filenames:
  apostrophe/ascii-unicode-identifier/brace-comma/bracket-comma/bracket-one-comma/double-closing-brace/double-closing-bracket/empty/escaped-null-byte-in-string/extra-comma-in-array/extra-comma-in-multiline-array/garbage-after-newline/garbage-at-the-end/integer-starting-with-zero/invalid-escape/invalid-identifier/invalid-negative-integer/invalid-negative-real/invalid-second-surrogate/lone-open-brace/lone-open-bracket/lone-second-surrogate/minus-sign-without-number/negative-integer-starting-with-zero/null/null-byte-in-string/null-byte-outside-string/object-apostrophes/object-garbage-at-end/object-in-unterminated-array/object-no-colon/object-no-value/object-unterminated-value/real-garbage-after-e/real-negative-overflow/real-positive-overflow/real-truncated-at-e/real-truncated-at-point/tab-character-in-string/too-big-negative-integer/too-big-positive-integer/truncated-unicode-surrogate/unicode-identifier/unterminated-array/unterminated-array-and-object/unterminated-empty-key/unterminated-key/unterminated-object-and-array/unterminated-string


dirname: /usr/src/debug/poco/1.11.2-r0/git/ActiveRecord/Compiler/src
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dirname: /usr/src/debug/poco/1.11.2-r0/git/JWT/testsuite/src
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filenames:
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dirname: /usr/src/debug/poco/1.11.2-r0/git/Foundation/testsuite/src
filenames:
  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dirname: /usr/src/debug/poco/1.11.2-r0/git/Util/testsuite/src
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dirname: /usr/src/debug/poco/1.11.2-r0/git/JSON/src
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dirname: /usr/src/debug/poco/1.11.2-r0/git/Util/src
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filetypes:
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filenames:
[cell repeats an earlier one in this file: 138 characters]


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